Ukiyo-e AR

Art dialogue across time in Augmented Reality

Group work | CS50 Final Project Teammate: Huopu Zhang(iOS developer) Duration: 2 weeks

 

Ukiyo-e AR is an iOS app for interactive art display in augmented reality that allows you to scan and access a collection of Ukiyo-e re-creations by contemporary artists. The displayed information is a collection of Unity game objects projected on Vuforia image targets. This application was developed by Minzi Long, collaboration with Huopu Zhang, using Unity 2018.2, Vuforia, Objective-C and Swift. The artistic works are credited to Japanese artist Segawa thirty-seven, Singapore illustrator Sokkuan Tye and 3D scenario by Minzi Long.

Tools :

  • Vuforia/ Unity (C#)

  • Xcode (Objective-C/ Swift)

  • Blender

  • Sketch/ Zeplin

My role :

  • AR Prototyping

  • Unity and Xcode integration

  • Asset Creation

  • UI/UX

 
 

Design Process

 
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We decided to use Vuforia as the image recognition SDK because it is a free and convenient web-portal to upload pictures and a default plugin in latest Unity. In Unity, we are able to combine different formats of media and use C# to control the event and interaction. 

We envision the usage scenario of this product will be in museums so building it as a mobile app is reasonable. We decided to develop in iOS without hesitation because we both use iPhones and we thought in the beginning that embedding a Unity component into an app developed in Xcode should not be a big problem. This led to us working side by side in Unity and Xcode for the AR component and the iOS app framework respectively.

 
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Feedback

As the final project of CS50, Ukiyo-e AR received great attention in CS50 Fair 2018, below is a clip of our interview.